Join by namePlayer 1 joins first and chooses a colour; remaining players get the available colours.
CURRENT TURN
Red Player
1 / 4Red Player
โ
Red Player: roll a 6 to bring a pawn onto the board.
Science Facts Board52 discovery squares
LEARN
๐ฌ
LAND ON A SQUARE TO DISCOVER
Learning comes with every move
Each of the 52 track squares has its own illustrated fact. Land on one to reveal the full discovery.
๐ Invite spectators0 watching
One-time setup: create and share a separate spectator-only link. Spectators see the board, cannot read player chat, and can send emoji reactions only.
Online spectator joining will activate when the Cloudflare multiplayer server is connected.
Choose a player and tap an emoji.
๐ฒ How to play Ludo
- Players and pawns. The game uses the player count selected by the host (2 or 4) and the selected number of pawns (1โ4 per player).
- Taking turns. Players roll one six-sided die in turn. Tap any eligible pawn once to select it; only that pawn blinks. Tap the same blinking pawn again to confirm the move.
- Leaving the base. In Classic mode, a pawn leaves its base only when its player rolls a 6. It enters that player's starting square.
- Extra turn for six. Rolling a 6 gives the same player another roll. For example, roll 6, then choose either a pawn in base to bring it out or any eligible pawn already on the track. If the next roll is 3, tap an eligible pawn once to make it blink, then tap that same pawn again to move it 3 squares.
- Choosing a pawn. After a roll, touch any pawn that can legally move. That pawn alone starts blinking. Touch the same blinking pawn a second time to move it by the dice number. To change your choice, touch a different eligible pawn; the blink moves to that pawn. If no pawn can move, the turn passes.
- Moving around the track. Pawns follow their own coloured route. A pawn already on the track moves forward by the exact die value.
- Capturing. If your pawn lands on a square occupied by an opponent pawn, the opponent pawn is cut and returned to its own coloured base (back to its starting box). This capture rule does not apply on safe squares; safe squares protect pawns.
- Reaching home. A pawn must reach the home lane and finish with an exact roll. A pawn cannot move beyond the final home square.
- Winning. The first player to bring all of their selected pawns home wins.
- Learning cards. When a pawn lands, the square's fact appears in the learning panel. Automatic narration is on by default; switch to Silent to read without audio.
- Chat and reactions. Players can send group/private text and emojis. Spectators see the board only and can send emoji reactions to a selected player; they cannot read or send chat messages.
The exact online rules, turn validation, and delivery of reactions to every device will be enforced by the Cloudflare multiplayer server when connected.